DAMAGE_MULTIPLY放大伤害
可用字段:value / amount / radius
type: DAMAGE_MULTIPLY
value: "{level} * 1.5"actions 是效果链最终执行的动作。搜索伤害、治疗、粒子、声音、物品或世界操作,并复制完整示例。
DAMAGE_MULTIPLY可用字段:value / amount / radius
type: DAMAGE_MULTIPLY
value: "{level} * 1.5"DAMAGE_ADD可用字段:value / amount / radius
type: DAMAGE_ADD
value: "{level} * 1.5"DAMAGE_REDUCE可用字段:value / amount / radius
type: DAMAGE_REDUCE
value: "{level} * 1.5"TRUE_DAMAGE可用字段:value / amount / radius
type: TRUE_DAMAGE
value: "{level} * 1.5"DODGE可用字段:value / duration / radius / 参数
type: DODGE
value: "{level} * 1.5"THORNS可用字段:value / duration / radius / 参数
type: THORNS
value: "{level} * 1.5"ADD_POTION_SELF可用字段:potion / duration / amplifier
type: ADD_POTION_SELF
value: "{level} * 1.5"ADD_POTION_TARGET可用字段:potion / duration / amplifier
type: ADD_POTION_TARGET
value: "{level} * 1.5"REMOVE_POTION可用字段:potion / duration / amplifier
type: REMOVE_POTION
value: "{level} * 1.5"HEAL可用字段:value / amount / radius
type: HEAL
value: "{level} * 1.5"LIFESTEAL可用字段:value / duration / radius / 参数
type: LIFESTEAL
value: "{level} * 1.5"SPEED_BOOST可用字段:value / duration / radius / 参数
type: SPEED_BOOST
value: "{level} * 1.5"LAUNCH可用字段:value / duration / radius / 参数
type: LAUNCH
value: "{level} * 1.5"BONUS_DROP可用字段:value / duration / radius / 参数
type: BONUS_DROP
value: "{level} * 1.5"SMELT可用字段:value / duration / radius / 参数
type: SMELT
value: "{level} * 1.5"VEIN_MINE可用字段:value / duration / radius / 参数
type: VEIN_MINE
value: "{level} * 1.5"PARTICLE可用字段:particle / count / offset / at
type: PARTICLE
value: "{level} * 1.5"SOUND可用字段:sound / volume / pitch / at
type: SOUND
value: "{level} * 1.5"EXPLODE可用字段:value / duration / radius / 参数
type: EXPLODE
value: "{level} * 1.5"LIGHTNING可用字段:value / duration / radius / 参数
type: LIGHTNING
value: "{level} * 1.5"IGNITE_TARGET可用字段:value / duration / radius / 参数
type: IGNITE_TARGET
value: "{level} * 1.5"SELF_DAMAGE_ADD可用字段:value / amount / radius
type: SELF_DAMAGE_ADD
value: "{level} * 1.5"TARGET_DAMAGE_ADD可用字段:value / amount / radius
type: TARGET_DAMAGE_ADD
value: "{level} * 1.5"NEARBY_ENEMY_DAMAGE_ADD可用字段:value / amount / radius
type: NEARBY_ENEMY_DAMAGE_ADD
value: "{level} * 1.5"NEARBY_ALLY_DAMAGE_ADD可用字段:value / amount / radius
type: NEARBY_ALLY_DAMAGE_ADD
value: "{level} * 1.5"PROJECTILE_DAMAGE_ADD可用字段:value / amount / radius
type: PROJECTILE_DAMAGE_ADD
value: "{level} * 1.5"SELF_DAMAGE_MULTIPLY可用字段:value / amount / radius
type: SELF_DAMAGE_MULTIPLY
value: "{level} * 1.5"TARGET_DAMAGE_MULTIPLY可用字段:value / amount / radius
type: TARGET_DAMAGE_MULTIPLY
value: "{level} * 1.5"NEARBY_ENEMY_DAMAGE_MULTIPLY可用字段:value / amount / radius
type: NEARBY_ENEMY_DAMAGE_MULTIPLY
value: "{level} * 1.5"NEARBY_ALLY_DAMAGE_MULTIPLY可用字段:value / amount / radius
type: NEARBY_ALLY_DAMAGE_MULTIPLY
value: "{level} * 1.5"PROJECTILE_DAMAGE_MULTIPLY可用字段:value / amount / radius
type: PROJECTILE_DAMAGE_MULTIPLY
value: "{level} * 1.5"SELF_DAMAGE_REDUCE可用字段:value / amount / radius
type: SELF_DAMAGE_REDUCE
value: "{level} * 1.5"TARGET_DAMAGE_REDUCE可用字段:value / amount / radius
type: TARGET_DAMAGE_REDUCE
value: "{level} * 1.5"NEARBY_ENEMY_DAMAGE_REDUCE可用字段:value / amount / radius
type: NEARBY_ENEMY_DAMAGE_REDUCE
value: "{level} * 1.5"NEARBY_ALLY_DAMAGE_REDUCE可用字段:value / amount / radius
type: NEARBY_ALLY_DAMAGE_REDUCE
value: "{level} * 1.5"PROJECTILE_DAMAGE_REDUCE可用字段:value / amount / radius
type: PROJECTILE_DAMAGE_REDUCE
value: "{level} * 1.5"SELF_TRUE_DAMAGE可用字段:value / amount / radius
type: SELF_TRUE_DAMAGE
value: "{level} * 1.5"TARGET_TRUE_DAMAGE可用字段:value / amount / radius
type: TARGET_TRUE_DAMAGE
value: "{level} * 1.5"NEARBY_ENEMY_TRUE_DAMAGE可用字段:value / amount / radius
type: NEARBY_ENEMY_TRUE_DAMAGE
value: "{level} * 1.5"NEARBY_ALLY_TRUE_DAMAGE可用字段:value / amount / radius
type: NEARBY_ALLY_TRUE_DAMAGE
value: "{level} * 1.5"PROJECTILE_TRUE_DAMAGE可用字段:value / amount / radius
type: PROJECTILE_TRUE_DAMAGE
value: "{level} * 1.5"SELF_HEAL可用字段:value / amount / radius
type: SELF_HEAL
value: "{level} * 1.5"TARGET_HEAL可用字段:value / amount / radius
type: TARGET_HEAL
value: "{level} * 1.5"NEARBY_ENEMY_HEAL可用字段:value / amount / radius
type: NEARBY_ENEMY_HEAL
value: "{level} * 1.5"NEARBY_ALLY_HEAL可用字段:value / amount / radius
type: NEARBY_ALLY_HEAL
value: "{level} * 1.5"PROJECTILE_HEAL可用字段:value / amount / radius
type: PROJECTILE_HEAL
value: "{level} * 1.5"SELF_LIFESTEAL可用字段:value / duration / radius / 参数
type: SELF_LIFESTEAL
value: "{level} * 1.5"TARGET_LIFESTEAL可用字段:value / duration / radius / 参数
type: TARGET_LIFESTEAL
value: "{level} * 1.5"NEARBY_ENEMY_LIFESTEAL可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_LIFESTEAL
value: "{level} * 1.5"NEARBY_ALLY_LIFESTEAL可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_LIFESTEAL
value: "{level} * 1.5"PROJECTILE_LIFESTEAL可用字段:value / duration / radius / 参数
type: PROJECTILE_LIFESTEAL
value: "{level} * 1.5"SELF_ABSORB可用字段:value / duration / radius / 参数
type: SELF_ABSORB
value: "{level} * 1.5"TARGET_ABSORB可用字段:value / duration / radius / 参数
type: TARGET_ABSORB
value: "{level} * 1.5"NEARBY_ENEMY_ABSORB可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_ABSORB
value: "{level} * 1.5"NEARBY_ALLY_ABSORB可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_ABSORB
value: "{level} * 1.5"PROJECTILE_ABSORB可用字段:value / duration / radius / 参数
type: PROJECTILE_ABSORB
value: "{level} * 1.5"SELF_BLEED可用字段:value / duration / radius / 参数
type: SELF_BLEED
value: "{level} * 1.5"TARGET_BLEED可用字段:value / duration / radius / 参数
type: TARGET_BLEED
value: "{level} * 1.5"NEARBY_ENEMY_BLEED可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_BLEED
value: "{level} * 1.5"NEARBY_ALLY_BLEED可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_BLEED
value: "{level} * 1.5"PROJECTILE_BLEED可用字段:value / duration / radius / 参数
type: PROJECTILE_BLEED
value: "{level} * 1.5"SELF_POISON可用字段:value / duration / radius / 参数
type: SELF_POISON
value: "{level} * 1.5"TARGET_POISON可用字段:value / duration / radius / 参数
type: TARGET_POISON
value: "{level} * 1.5"NEARBY_ENEMY_POISON可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_POISON
value: "{level} * 1.5"NEARBY_ALLY_POISON可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_POISON
value: "{level} * 1.5"PROJECTILE_POISON可用字段:value / duration / radius / 参数
type: PROJECTILE_POISON
value: "{level} * 1.5"SELF_WITHER可用字段:value / duration / radius / 参数
type: SELF_WITHER
value: "{level} * 1.5"TARGET_WITHER可用字段:value / duration / radius / 参数
type: TARGET_WITHER
value: "{level} * 1.5"NEARBY_ENEMY_WITHER可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_WITHER
value: "{level} * 1.5"NEARBY_ALLY_WITHER可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_WITHER
value: "{level} * 1.5"PROJECTILE_WITHER可用字段:value / duration / radius / 参数
type: PROJECTILE_WITHER
value: "{level} * 1.5"SELF_BURN可用字段:value / duration / radius / 参数
type: SELF_BURN
value: "{level} * 1.5"TARGET_BURN可用字段:value / duration / radius / 参数
type: TARGET_BURN
value: "{level} * 1.5"NEARBY_ENEMY_BURN可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_BURN
value: "{level} * 1.5"NEARBY_ALLY_BURN可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_BURN
value: "{level} * 1.5"PROJECTILE_BURN可用字段:value / duration / radius / 参数
type: PROJECTILE_BURN
value: "{level} * 1.5"SELF_FREEZE可用字段:value / duration / radius / 参数
type: SELF_FREEZE
value: "{level} * 1.5"TARGET_FREEZE可用字段:value / duration / radius / 参数
type: TARGET_FREEZE
value: "{level} * 1.5"NEARBY_ENEMY_FREEZE可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_FREEZE
value: "{level} * 1.5"NEARBY_ALLY_FREEZE可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_FREEZE
value: "{level} * 1.5"PROJECTILE_FREEZE可用字段:value / duration / radius / 参数
type: PROJECTILE_FREEZE
value: "{level} * 1.5"SELF_EXECUTE可用字段:value / duration / radius / 参数
type: SELF_EXECUTE
value: "{level} * 1.5"TARGET_EXECUTE可用字段:value / duration / radius / 参数
type: TARGET_EXECUTE
value: "{level} * 1.5"NEARBY_ENEMY_EXECUTE可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_EXECUTE
value: "{level} * 1.5"NEARBY_ALLY_EXECUTE可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_EXECUTE
value: "{level} * 1.5"PROJECTILE_EXECUTE可用字段:value / duration / radius / 参数
type: PROJECTILE_EXECUTE
value: "{level} * 1.5"SELF_REFLECT可用字段:value / duration / radius / 参数
type: SELF_REFLECT
value: "{level} * 1.5"TARGET_REFLECT可用字段:value / duration / radius / 参数
type: TARGET_REFLECT
value: "{level} * 1.5"NEARBY_ENEMY_REFLECT可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_REFLECT
value: "{level} * 1.5"NEARBY_ALLY_REFLECT可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_REFLECT
value: "{level} * 1.5"PROJECTILE_REFLECT可用字段:value / duration / radius / 参数
type: PROJECTILE_REFLECT
value: "{level} * 1.5"SELF_SHIELD可用字段:value / duration / radius / 参数
type: SELF_SHIELD
value: "{level} * 1.5"TARGET_SHIELD可用字段:value / duration / radius / 参数
type: TARGET_SHIELD
value: "{level} * 1.5"NEARBY_ENEMY_SHIELD可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_SHIELD
value: "{level} * 1.5"NEARBY_ALLY_SHIELD可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_SHIELD
value: "{level} * 1.5"PROJECTILE_SHIELD可用字段:value / duration / radius / 参数
type: PROJECTILE_SHIELD
value: "{level} * 1.5"SELF_ARMOR_PIERCE可用字段:value / duration / radius / 参数
type: SELF_ARMOR_PIERCE
value: "{level} * 1.5"TARGET_ARMOR_PIERCE可用字段:value / duration / radius / 参数
type: TARGET_ARMOR_PIERCE
value: "{level} * 1.5"NEARBY_ENEMY_ARMOR_PIERCE可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_ARMOR_PIERCE
value: "{level} * 1.5"NEARBY_ALLY_ARMOR_PIERCE可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_ARMOR_PIERCE
value: "{level} * 1.5"PROJECTILE_ARMOR_PIERCE可用字段:value / duration / radius / 参数
type: PROJECTILE_ARMOR_PIERCE
value: "{level} * 1.5"SELF_CRIT_BOOST可用字段:value / duration / radius / 参数
type: SELF_CRIT_BOOST
value: "{level} * 1.5"TARGET_CRIT_BOOST可用字段:value / duration / radius / 参数
type: TARGET_CRIT_BOOST
value: "{level} * 1.5"NEARBY_ENEMY_CRIT_BOOST可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_CRIT_BOOST
value: "{level} * 1.5"NEARBY_ALLY_CRIT_BOOST可用字段:value / duration / radius / 参数
type: NEARBY_ALLY_CRIT_BOOST
value: "{level} * 1.5"PROJECTILE_CRIT_BOOST可用字段:value / duration / radius / 参数
type: PROJECTILE_CRIT_BOOST
value: "{level} * 1.5"SELF_DAMAGE_CAP可用字段:value / amount / radius
type: SELF_DAMAGE_CAP
value: "{level} * 1.5"TARGET_DAMAGE_CAP可用字段:value / amount / radius
type: TARGET_DAMAGE_CAP
value: "{level} * 1.5"NEARBY_ENEMY_DAMAGE_CAP可用字段:value / amount / radius
type: NEARBY_ENEMY_DAMAGE_CAP
value: "{level} * 1.5"NEARBY_ALLY_DAMAGE_CAP可用字段:value / amount / radius
type: NEARBY_ALLY_DAMAGE_CAP
value: "{level} * 1.5"PROJECTILE_DAMAGE_CAP可用字段:value / amount / radius
type: PROJECTILE_DAMAGE_CAP
value: "{level} * 1.5"SELF_PUSH可用字段:value / duration / radius / 参数
type: SELF_PUSH
value: "{level} * 1.5"TARGET_PUSH可用字段:value / duration / radius / 参数
type: TARGET_PUSH
value: "{level} * 1.5"PROJECTILE_PUSH可用字段:value / duration / radius / 参数
type: PROJECTILE_PUSH
value: "{level} * 1.5"NEARBY_ENEMY_PUSH可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_PUSH
value: "{level} * 1.5"SELF_PULL可用字段:value / duration / radius / 参数
type: SELF_PULL
value: "{level} * 1.5"TARGET_PULL可用字段:value / duration / radius / 参数
type: TARGET_PULL
value: "{level} * 1.5"PROJECTILE_PULL可用字段:value / duration / radius / 参数
type: PROJECTILE_PULL
value: "{level} * 1.5"NEARBY_ENEMY_PULL可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_PULL
value: "{level} * 1.5"SELF_KNOCKUP可用字段:value / duration / radius / 参数
type: SELF_KNOCKUP
value: "{level} * 1.5"TARGET_KNOCKUP可用字段:value / duration / radius / 参数
type: TARGET_KNOCKUP
value: "{level} * 1.5"PROJECTILE_KNOCKUP可用字段:value / duration / radius / 参数
type: PROJECTILE_KNOCKUP
value: "{level} * 1.5"NEARBY_ENEMY_KNOCKUP可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_KNOCKUP
value: "{level} * 1.5"SELF_TELEPORT可用字段:value / duration / radius / 参数
type: SELF_TELEPORT
value: "{level} * 1.5"TARGET_TELEPORT可用字段:value / duration / radius / 参数
type: TARGET_TELEPORT
value: "{level} * 1.5"PROJECTILE_TELEPORT可用字段:value / duration / radius / 参数
type: PROJECTILE_TELEPORT
value: "{level} * 1.5"NEARBY_ENEMY_TELEPORT可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_TELEPORT
value: "{level} * 1.5"SELF_DASH可用字段:value / duration / radius / 参数
type: SELF_DASH
value: "{level} * 1.5"TARGET_DASH可用字段:value / duration / radius / 参数
type: TARGET_DASH
value: "{level} * 1.5"PROJECTILE_DASH可用字段:value / duration / radius / 参数
type: PROJECTILE_DASH
value: "{level} * 1.5"NEARBY_ENEMY_DASH可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_DASH
value: "{level} * 1.5"SELF_BLINK可用字段:value / duration / radius / 参数
type: SELF_BLINK
value: "{level} * 1.5"TARGET_BLINK可用字段:value / duration / radius / 参数
type: TARGET_BLINK
value: "{level} * 1.5"PROJECTILE_BLINK可用字段:value / duration / radius / 参数
type: PROJECTILE_BLINK
value: "{level} * 1.5"NEARBY_ENEMY_BLINK可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_BLINK
value: "{level} * 1.5"SELF_HOMING可用字段:value / duration / radius / 参数
type: SELF_HOMING
value: "{level} * 1.5"TARGET_HOMING可用字段:value / duration / radius / 参数
type: TARGET_HOMING
value: "{level} * 1.5"PROJECTILE_HOMING可用字段:value / duration / radius / 参数
type: PROJECTILE_HOMING
value: "{level} * 1.5"NEARBY_ENEMY_HOMING可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_HOMING
value: "{level} * 1.5"SELF_ROOT可用字段:value / duration / radius / 参数
type: SELF_ROOT
value: "{level} * 1.5"TARGET_ROOT可用字段:value / duration / radius / 参数
type: TARGET_ROOT
value: "{level} * 1.5"PROJECTILE_ROOT可用字段:value / duration / radius / 参数
type: PROJECTILE_ROOT
value: "{level} * 1.5"NEARBY_ENEMY_ROOT可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_ROOT
value: "{level} * 1.5"SELF_STUN可用字段:value / duration / radius / 参数
type: SELF_STUN
value: "{level} * 1.5"TARGET_STUN可用字段:value / duration / radius / 参数
type: TARGET_STUN
value: "{level} * 1.5"PROJECTILE_STUN可用字段:value / duration / radius / 参数
type: PROJECTILE_STUN
value: "{level} * 1.5"NEARBY_ENEMY_STUN可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_STUN
value: "{level} * 1.5"SELF_SILENCE可用字段:value / duration / radius / 参数
type: SELF_SILENCE
value: "{level} * 1.5"TARGET_SILENCE可用字段:value / duration / radius / 参数
type: TARGET_SILENCE
value: "{level} * 1.5"PROJECTILE_SILENCE可用字段:value / duration / radius / 参数
type: PROJECTILE_SILENCE
value: "{level} * 1.5"NEARBY_ENEMY_SILENCE可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_SILENCE
value: "{level} * 1.5"SELF_SLOW可用字段:value / duration / radius / 参数
type: SELF_SLOW
value: "{level} * 1.5"TARGET_SLOW可用字段:value / duration / radius / 参数
type: TARGET_SLOW
value: "{level} * 1.5"PROJECTILE_SLOW可用字段:value / duration / radius / 参数
type: PROJECTILE_SLOW
value: "{level} * 1.5"NEARBY_ENEMY_SLOW可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_SLOW
value: "{level} * 1.5"SELF_SPEED可用字段:value / duration / radius / 参数
type: SELF_SPEED
value: "{level} * 1.5"TARGET_SPEED可用字段:value / duration / radius / 参数
type: TARGET_SPEED
value: "{level} * 1.5"PROJECTILE_SPEED可用字段:value / duration / radius / 参数
type: PROJECTILE_SPEED
value: "{level} * 1.5"NEARBY_ENEMY_SPEED可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_SPEED
value: "{level} * 1.5"SELF_GRAVITY可用字段:value / duration / radius / 参数
type: SELF_GRAVITY
value: "{level} * 1.5"TARGET_GRAVITY可用字段:value / duration / radius / 参数
type: TARGET_GRAVITY
value: "{level} * 1.5"PROJECTILE_GRAVITY可用字段:value / duration / radius / 参数
type: PROJECTILE_GRAVITY
value: "{level} * 1.5"NEARBY_ENEMY_GRAVITY可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_GRAVITY
value: "{level} * 1.5"SELF_GLIDE_BOOST可用字段:value / duration / radius / 参数
type: SELF_GLIDE_BOOST
value: "{level} * 1.5"TARGET_GLIDE_BOOST可用字段:value / duration / radius / 参数
type: TARGET_GLIDE_BOOST
value: "{level} * 1.5"PROJECTILE_GLIDE_BOOST可用字段:value / duration / radius / 参数
type: PROJECTILE_GLIDE_BOOST
value: "{level} * 1.5"NEARBY_ENEMY_GLIDE_BOOST可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_GLIDE_BOOST
value: "{level} * 1.5"SELF_SAFE_FALL可用字段:value / duration / radius / 参数
type: SELF_SAFE_FALL
value: "{level} * 1.5"TARGET_SAFE_FALL可用字段:value / duration / radius / 参数
type: TARGET_SAFE_FALL
value: "{level} * 1.5"PROJECTILE_SAFE_FALL可用字段:value / duration / radius / 参数
type: PROJECTILE_SAFE_FALL
value: "{level} * 1.5"NEARBY_ENEMY_SAFE_FALL可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_SAFE_FALL
value: "{level} * 1.5"SELF_SWAP_POSITION可用字段:value / duration / radius / 参数
type: SELF_SWAP_POSITION
value: "{level} * 1.5"TARGET_SWAP_POSITION可用字段:value / duration / radius / 参数
type: TARGET_SWAP_POSITION
value: "{level} * 1.5"PROJECTILE_SWAP_POSITION可用字段:value / duration / radius / 参数
type: PROJECTILE_SWAP_POSITION
value: "{level} * 1.5"NEARBY_ENEMY_SWAP_POSITION可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_SWAP_POSITION
value: "{level} * 1.5"SELF_ROTATE可用字段:value / duration / radius / 参数
type: SELF_ROTATE
value: "{level} * 1.5"TARGET_ROTATE可用字段:value / duration / radius / 参数
type: TARGET_ROTATE
value: "{level} * 1.5"PROJECTILE_ROTATE可用字段:value / duration / radius / 参数
type: PROJECTILE_ROTATE
value: "{level} * 1.5"NEARBY_ENEMY_ROTATE可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_ROTATE
value: "{level} * 1.5"SELF_VORTEX可用字段:value / duration / radius / 参数
type: SELF_VORTEX
value: "{level} * 1.5"TARGET_VORTEX可用字段:value / duration / radius / 参数
type: TARGET_VORTEX
value: "{level} * 1.5"PROJECTILE_VORTEX可用字段:value / duration / radius / 参数
type: PROJECTILE_VORTEX
value: "{level} * 1.5"NEARBY_ENEMY_VORTEX可用字段:value / duration / radius / 参数
type: NEARBY_ENEMY_VORTEX
value: "{level} * 1.5"HELD_ITEM_REPAIR可用字段:value / duration / radius / 参数
type: HELD_ITEM_REPAIR
value: "{level} * 1.5"TARGET_ITEM_REPAIR可用字段:value / duration / radius / 参数
type: TARGET_ITEM_REPAIR
value: "{level} * 1.5"DROP_REPAIR可用字段:value / duration / radius / 参数
type: DROP_REPAIR
value: "{level} * 1.5"INVENTORY_REPAIR可用字段:value / duration / radius / 参数
type: INVENTORY_REPAIR
value: "{level} * 1.5"HELD_ITEM_DAMAGE可用字段:value / amount / radius
type: HELD_ITEM_DAMAGE
value: "{level} * 1.5"TARGET_ITEM_DAMAGE可用字段:value / amount / radius
type: TARGET_ITEM_DAMAGE
value: "{level} * 1.5"DROP_DAMAGE可用字段:value / amount / radius
type: DROP_DAMAGE
value: "{level} * 1.5"INVENTORY_DAMAGE可用字段:value / amount / radius
type: INVENTORY_DAMAGE
value: "{level} * 1.5"HELD_ITEM_DUPLICATE可用字段:value / duration / radius / 参数
type: HELD_ITEM_DUPLICATE
value: "{level} * 1.5"TARGET_ITEM_DUPLICATE可用字段:value / duration / radius / 参数
type: TARGET_ITEM_DUPLICATE
value: "{level} * 1.5"DROP_DUPLICATE可用字段:value / duration / radius / 参数
type: DROP_DUPLICATE
value: "{level} * 1.5"INVENTORY_DUPLICATE可用字段:value / duration / radius / 参数
type: INVENTORY_DUPLICATE
value: "{level} * 1.5"HELD_ITEM_CONSUME可用字段:value / duration / radius / 参数
type: HELD_ITEM_CONSUME
value: "{level} * 1.5"TARGET_ITEM_CONSUME可用字段:value / duration / radius / 参数
type: TARGET_ITEM_CONSUME
value: "{level} * 1.5"DROP_CONSUME可用字段:value / duration / radius / 参数
type: DROP_CONSUME
value: "{level} * 1.5"INVENTORY_CONSUME可用字段:value / duration / radius / 参数
type: INVENTORY_CONSUME
value: "{level} * 1.5"HELD_ITEM_TRANSFORM可用字段:value / duration / radius / 参数
type: HELD_ITEM_TRANSFORM
value: "{level} * 1.5"TARGET_ITEM_TRANSFORM可用字段:value / duration / radius / 参数
type: TARGET_ITEM_TRANSFORM
value: "{level} * 1.5"DROP_TRANSFORM可用字段:value / duration / radius / 参数
type: DROP_TRANSFORM
value: "{level} * 1.5"INVENTORY_TRANSFORM可用字段:value / duration / radius / 参数
type: INVENTORY_TRANSFORM
value: "{level} * 1.5"HELD_ITEM_ADD_LORE可用字段:value / duration / radius / 参数
type: HELD_ITEM_ADD_LORE
value: "{level} * 1.5"TARGET_ITEM_ADD_LORE可用字段:value / duration / radius / 参数
type: TARGET_ITEM_ADD_LORE
value: "{level} * 1.5"DROP_ADD_LORE可用字段:value / duration / radius / 参数
type: DROP_ADD_LORE
value: "{level} * 1.5"INVENTORY_ADD_LORE可用字段:value / duration / radius / 参数
type: INVENTORY_ADD_LORE
value: "{level} * 1.5"HELD_ITEM_SET_NAME可用字段:value / duration / radius / 参数
type: HELD_ITEM_SET_NAME
value: "{level} * 1.5"TARGET_ITEM_SET_NAME可用字段:value / duration / radius / 参数
type: TARGET_ITEM_SET_NAME
value: "{level} * 1.5"DROP_SET_NAME可用字段:value / duration / radius / 参数
type: DROP_SET_NAME
value: "{level} * 1.5"INVENTORY_SET_NAME可用字段:value / duration / radius / 参数
type: INVENTORY_SET_NAME
value: "{level} * 1.5"HELD_ITEM_SET_MODEL可用字段:value / duration / radius / 参数
type: HELD_ITEM_SET_MODEL
value: "{level} * 1.5"TARGET_ITEM_SET_MODEL可用字段:value / duration / radius / 参数
type: TARGET_ITEM_SET_MODEL
value: "{level} * 1.5"DROP_SET_MODEL可用字段:value / duration / radius / 参数
type: DROP_SET_MODEL
value: "{level} * 1.5"INVENTORY_SET_MODEL可用字段:value / duration / radius / 参数
type: INVENTORY_SET_MODEL
value: "{level} * 1.5"HELD_ITEM_ADD_ENCHANT可用字段:value / duration / radius / 参数
type: HELD_ITEM_ADD_ENCHANT
value: "{level} * 1.5"TARGET_ITEM_ADD_ENCHANT可用字段:value / duration / radius / 参数
type: TARGET_ITEM_ADD_ENCHANT
value: "{level} * 1.5"DROP_ADD_ENCHANT可用字段:value / duration / radius / 参数
type: DROP_ADD_ENCHANT
value: "{level} * 1.5"INVENTORY_ADD_ENCHANT可用字段:value / duration / radius / 参数
type: INVENTORY_ADD_ENCHANT
value: "{level} * 1.5"HELD_ITEM_REMOVE_ENCHANT可用字段:value / duration / radius / 参数
type: HELD_ITEM_REMOVE_ENCHANT
value: "{level} * 1.5"TARGET_ITEM_REMOVE_ENCHANT可用字段:value / duration / radius / 参数
type: TARGET_ITEM_REMOVE_ENCHANT
value: "{level} * 1.5"DROP_REMOVE_ENCHANT可用字段:value / duration / radius / 参数
type: DROP_REMOVE_ENCHANT
value: "{level} * 1.5"INVENTORY_REMOVE_ENCHANT可用字段:value / duration / radius / 参数
type: INVENTORY_REMOVE_ENCHANT
value: "{level} * 1.5"HELD_ITEM_TRANSFER_ENCHANT可用字段:value / duration / radius / 参数
type: HELD_ITEM_TRANSFER_ENCHANT
value: "{level} * 1.5"TARGET_ITEM_TRANSFER_ENCHANT可用字段:value / duration / radius / 参数
type: TARGET_ITEM_TRANSFER_ENCHANT
value: "{level} * 1.5"DROP_TRANSFER_ENCHANT可用字段:value / duration / radius / 参数
type: DROP_TRANSFER_ENCHANT
value: "{level} * 1.5"INVENTORY_TRANSFER_ENCHANT可用字段:value / duration / radius / 参数
type: INVENTORY_TRANSFER_ENCHANT
value: "{level} * 1.5"HELD_ITEM_AUTO_SMELT可用字段:value / duration / radius / 参数
type: HELD_ITEM_AUTO_SMELT
value: "{level} * 1.5"TARGET_ITEM_AUTO_SMELT可用字段:value / duration / radius / 参数
type: TARGET_ITEM_AUTO_SMELT
value: "{level} * 1.5"DROP_AUTO_SMELT可用字段:value / duration / radius / 参数
type: DROP_AUTO_SMELT
value: "{level} * 1.5"INVENTORY_AUTO_SMELT可用字段:value / duration / radius / 参数
type: INVENTORY_AUTO_SMELT
value: "{level} * 1.5"HELD_ITEM_AUTO_PICKUP可用字段:value / duration / radius / 参数
type: HELD_ITEM_AUTO_PICKUP
value: "{level} * 1.5"TARGET_ITEM_AUTO_PICKUP可用字段:value / duration / radius / 参数
type: TARGET_ITEM_AUTO_PICKUP
value: "{level} * 1.5"DROP_AUTO_PICKUP可用字段:value / duration / radius / 参数
type: DROP_AUTO_PICKUP
value: "{level} * 1.5"INVENTORY_AUTO_PICKUP可用字段:value / duration / radius / 参数
type: INVENTORY_AUTO_PICKUP
value: "{level} * 1.5"HELD_ITEM_MULTIPLY_DROPS可用字段:value / duration / radius / 参数
type: HELD_ITEM_MULTIPLY_DROPS
value: "{level} * 1.5"TARGET_ITEM_MULTIPLY_DROPS可用字段:value / duration / radius / 参数
type: TARGET_ITEM_MULTIPLY_DROPS
value: "{level} * 1.5"DROP_MULTIPLY_DROPS可用字段:value / duration / radius / 参数
type: DROP_MULTIPLY_DROPS
value: "{level} * 1.5"INVENTORY_MULTIPLY_DROPS可用字段:value / duration / radius / 参数
type: INVENTORY_MULTIPLY_DROPS
value: "{level} * 1.5"HELD_ITEM_FILTER_DROPS可用字段:value / duration / radius / 参数
type: HELD_ITEM_FILTER_DROPS
value: "{level} * 1.5"TARGET_ITEM_FILTER_DROPS可用字段:value / duration / radius / 参数
type: TARGET_ITEM_FILTER_DROPS
value: "{level} * 1.5"DROP_FILTER_DROPS可用字段:value / duration / radius / 参数
type: DROP_FILTER_DROPS
value: "{level} * 1.5"INVENTORY_FILTER_DROPS可用字段:value / duration / radius / 参数
type: INVENTORY_FILTER_DROPS
value: "{level} * 1.5"HELD_ITEM_TELEKINESIS可用字段:value / duration / radius / 参数
type: HELD_ITEM_TELEKINESIS
value: "{level} * 1.5"TARGET_ITEM_TELEKINESIS可用字段:value / duration / radius / 参数
type: TARGET_ITEM_TELEKINESIS
value: "{level} * 1.5"DROP_TELEKINESIS可用字段:value / duration / radius / 参数
type: DROP_TELEKINESIS
value: "{level} * 1.5"INVENTORY_TELEKINESIS可用字段:value / duration / radius / 参数
type: INVENTORY_TELEKINESIS
value: "{level} * 1.5"BLOCK_BREAK可用字段:value / duration / radius / 参数
type: BLOCK_BREAK
value: "{level} * 1.5"AREA_BREAK可用字段:value / duration / radius / 参数
type: AREA_BREAK
value: "{level} * 1.5"LINE_BREAK可用字段:value / duration / radius / 参数
type: LINE_BREAK
value: "{level} * 1.5"SPHERE_BREAK可用字段:value / duration / radius / 参数
type: SPHERE_BREAK
value: "{level} * 1.5"BLOCK_PLACE可用字段:value / duration / radius / 参数
type: BLOCK_PLACE
value: "{level} * 1.5"AREA_PLACE可用字段:value / duration / radius / 参数
type: AREA_PLACE
value: "{level} * 1.5"LINE_PLACE可用字段:value / duration / radius / 参数
type: LINE_PLACE
value: "{level} * 1.5"SPHERE_PLACE可用字段:value / duration / radius / 参数
type: SPHERE_PLACE
value: "{level} * 1.5"BLOCK_REPLACE可用字段:value / duration / radius / 参数
type: BLOCK_REPLACE
value: "{level} * 1.5"AREA_REPLACE可用字段:value / duration / radius / 参数
type: AREA_REPLACE
value: "{level} * 1.5"LINE_REPLACE可用字段:value / duration / radius / 参数
type: LINE_REPLACE
value: "{level} * 1.5"SPHERE_REPLACE可用字段:value / duration / radius / 参数
type: SPHERE_REPLACE
value: "{level} * 1.5"BLOCK_AGE_CROP可用字段:value / duration / radius / 参数
type: BLOCK_AGE_CROP
value: "{level} * 1.5"AREA_AGE_CROP可用字段:value / duration / radius / 参数
type: AREA_AGE_CROP
value: "{level} * 1.5"LINE_AGE_CROP可用字段:value / duration / radius / 参数
type: LINE_AGE_CROP
value: "{level} * 1.5"SPHERE_AGE_CROP可用字段:value / duration / radius / 参数
type: SPHERE_AGE_CROP
value: "{level} * 1.5"BLOCK_REPLANT可用字段:value / duration / radius / 参数
type: BLOCK_REPLANT
value: "{level} * 1.5"AREA_REPLANT可用字段:value / duration / radius / 参数
type: AREA_REPLANT
value: "{level} * 1.5"LINE_REPLANT可用字段:value / duration / radius / 参数
type: LINE_REPLANT
value: "{level} * 1.5"SPHERE_REPLANT可用字段:value / duration / radius / 参数
type: SPHERE_REPLANT
value: "{level} * 1.5"BLOCK_TILL可用字段:value / duration / radius / 参数
type: BLOCK_TILL
value: "{level} * 1.5"AREA_TILL可用字段:value / duration / radius / 参数
type: AREA_TILL
value: "{level} * 1.5"LINE_TILL可用字段:value / duration / radius / 参数
type: LINE_TILL
value: "{level} * 1.5"SPHERE_TILL可用字段:value / duration / radius / 参数
type: SPHERE_TILL
value: "{level} * 1.5"BLOCK_MELT可用字段:value / duration / radius / 参数
type: BLOCK_MELT
value: "{level} * 1.5"AREA_MELT可用字段:value / duration / radius / 参数
type: AREA_MELT
value: "{level} * 1.5"LINE_MELT可用字段:value / duration / radius / 参数
type: LINE_MELT
value: "{level} * 1.5"SPHERE_MELT可用字段:value / duration / radius / 参数
type: SPHERE_MELT
value: "{level} * 1.5"BLOCK_FREEZE_WATER可用字段:value / duration / radius / 参数
type: BLOCK_FREEZE_WATER
value: "{level} * 1.5"AREA_FREEZE_WATER可用字段:value / duration / radius / 参数
type: AREA_FREEZE_WATER
value: "{level} * 1.5"LINE_FREEZE_WATER可用字段:value / duration / radius / 参数
type: LINE_FREEZE_WATER
value: "{level} * 1.5"SPHERE_FREEZE_WATER可用字段:value / duration / radius / 参数
type: SPHERE_FREEZE_WATER
value: "{level} * 1.5"BLOCK_LIGHTNING可用字段:value / duration / radius / 参数
type: BLOCK_LIGHTNING
value: "{level} * 1.5"AREA_LIGHTNING可用字段:value / duration / radius / 参数
type: AREA_LIGHTNING
value: "{level} * 1.5"LINE_LIGHTNING可用字段:value / duration / radius / 参数
type: LINE_LIGHTNING
value: "{level} * 1.5"SPHERE_LIGHTNING可用字段:value / duration / radius / 参数
type: SPHERE_LIGHTNING
value: "{level} * 1.5"BLOCK_EXPLOSION可用字段:value / duration / radius / 参数
type: BLOCK_EXPLOSION
value: "{level} * 1.5"AREA_EXPLOSION可用字段:value / duration / radius / 参数
type: AREA_EXPLOSION
value: "{level} * 1.5"LINE_EXPLOSION可用字段:value / duration / radius / 参数
type: LINE_EXPLOSION
value: "{level} * 1.5"SPHERE_EXPLOSION可用字段:value / duration / radius / 参数
type: SPHERE_EXPLOSION
value: "{level} * 1.5"BLOCK_SHOCKWAVE可用字段:value / duration / radius / 参数
type: BLOCK_SHOCKWAVE
value: "{level} * 1.5"AREA_SHOCKWAVE可用字段:value / duration / radius / 参数
type: AREA_SHOCKWAVE
value: "{level} * 1.5"LINE_SHOCKWAVE可用字段:value / duration / radius / 参数
type: LINE_SHOCKWAVE
value: "{level} * 1.5"SPHERE_SHOCKWAVE可用字段:value / duration / radius / 参数
type: SPHERE_SHOCKWAVE
value: "{level} * 1.5"